4 ms·
Hey Floh, love your work! It's validating to hear you say these things. For me, the biggest annoyance with Godot's code base is the lack of clear ownership sema
by nightowl_games 6y ago
Hey Floh, love your work! It's validating to hear you say these things. For me, the biggest annoyance with Godot's code base is the lack of clear ownership semantics (no use of smart pointers), and the use of fully hand rolled collection types for everything. It makes it hard to inspect variables in a debugger! Also the performance of the collection types are bad because of all the allocations. Seems like those problems will never get solved as it would be too expensive to rectify.