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There may be a decent argument to this effect, but the one presented is extremely weak. I don't understand why you get to ignore all[1] mobile native gaming bec
by GHFigs 15y ago
There may be a decent argument to this effect, but the one presented is extremely weak. I don't understand why you get to ignore all[1] mobile native gaming because of an unsupported assertion that "most people" don't play web games. Firstly because it's not clear why you would ignore something people do on one platform because it's (allegedly) not done on another. Secondly because it's not at all clear that it's true.
FarmVille alone has in excess of 80 million users, some 20% or more of which play every day. Even the original Flurry post that the author links to points out that "Games, which typify the most popular kind of app played on the Facebook platform itself, are also the top categories on both Android and iOS platforms." (emphasis mine) How, then, does it make any sense to completely ignore native gaming without cutting a single minute off of web apps?
[1]:Oddly, the author cites web-capable portable devices used for gaming (like the Nintendo DS or Sony PSP) as something other than native mobile gaming. I can understand not including them at all, as they weren't part of the original comparison, but citing them as a reason to ignore gaming on iOS and Android is convenient.
- saurik 15y agoI think your comments just help the argument: directly comparing mobile app usage to web apps is like comparing apples to oranges unless you figure out what to do about games. The fact that I now spend 10 hours a day playing tetris on my iPhone instead of my GameBoy, my Super Nintendo, or even my desktop PC (whether native, JavaScript+Canvas, or Flash), says very little about the argument most people are having when trying to compare "mobile vs the web".