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It would be fairly difficult to create most of these problems if I wasn't writing the bulk of my game code in C or C++. If I wanted to rapidly develop a game w
by anonymoushn 15y ago
It would be fairly difficult to create most of these problems if I wasn't writing the bulk of my game code in C or C++. If I wanted to rapidly develop a game worth shipping, I'm not sure why I would write more C++ than what's necessary to expose the APIs I'm using to some other language.
That is, writing 90,000 lines of the product in C++ is likely a case of premature optimization, or precisely what I was just told I shouldn't do. If not, it is at least a decision to spend hours upon hours of my life waiting for things to compile and days more messing with bugs that only show up if I don't compile with debug flags, which doesn't seem very life-efficient either.