4 ms·
> I remember the moment when lag killed my hard core Diablo2 paladin. This is why I don't play roguelikes.
by knolax 5y ago
> I remember the moment when lag killed my hard core Diablo2 paladin.
This is why I don't play roguelikes.
- akavel 5y agoCuriously, I'm perfectly fine with roguelikes since long ago, but I can't muster emotional energy to get back to XCOM: Enemy Unknown (the modern one) since one of my characters on a team died there (I still vaguely remember the map), even though I could theoretically reload a save from before it happened. The feeling doesn't seem to wane, and surprises me to no end every time I think about that.
- amcoastal 5y agoGrab XCOM 2. Its a solid step forward from enemy unknown and you might not feel the same disappointment.
- akavel 5y agoMaybe I didn't express it clearly enough, but I don't think I'd call it a disappointment, more like emotional trauma of losing this character.
- amcoastal 5y agoI'm sorry I communicated poorly. I know what you meant. What I meant is that I think maybe you could rekindle the old joy you felt but not feel the emotional loss when booting it up since its a whole new game :)
- shoo 5y agopermadeath is a gentler mechanic in games where a run lasts at most an hour or two and either ends in a win or a loss, and not being able to play that character any more. there's also the eve online / tarkov variation where dying results in the loss of most or all items you had equipped -- potentially a major setback if you were wearing most of your wealth -- but items stashed in other locations and skill point based progression is largely not impacted
- anthk 5y agoRoguelikes are turn based, you have plenty of time to set up a strategy.