3 ms·
The vanilla KSP physics aren't realistic, only the nearest/most influential body exerts gravity on the spaceship. With the Principia mod[0], more realistic and
by 7373737373 6y ago
The vanilla KSP physics aren't realistic, only the nearest/most influential body exerts gravity on the spaceship. With the Principia mod[0], more realistic and complex maneuvers[1] can be simulated.
"Orbit Type Diagrams"[3][4] show the fractal-like complexity of three or n-body problems[5][6]
[0] https://github.com/mockingbirdnest/Principia https://github.com/mockingbirdnest/Principia
[1] https://www.youtube.com/watch?v=l3PCCJZzVvg https://www.youtube.com/watch?v=l3PCCJZzVvg
[3] https://www.semanticscholar.org/paper/Crash-test-for-the-restricted-three-body-problem.-Nagler/2d2fea1fcccf769193b0a6c75adbac54d9aec76c/figure/1 https://www.semanticscholar.org/paper/Crash-test-for-the-res...
[4] https://www.semanticscholar.org/paper/Crash-test-for-the-Copenhagen-problem.-Nagler/f13e05c9d3048e9a6bb3bee3184fdb5da5833237/figure/3 https://www.semanticscholar.org/paper/Crash-test-for-the-Cop...
[5] https://en.wikipedia.org/wiki/Three-body_problem https://en.wikipedia.org/wiki/Three-body_problem
[6] https://en.wikipedia.org/wiki/N-body_problem https://en.wikipedia.org/wiki/N-body_problem
- Tabular-Iceberg 6y agoKSP physics may not be realistic, but they should be close enough for most movies and TV shows, yet they don't even approach that. I think that's the point of the parent.