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Well, I'd be surprised if the design/"entertainment" focussed part of the game is bring written in C or C++. Actually, you know what, I would not be surprised,
by HexDecOctBin 5y ago
Well, I'd be surprised if the design/"entertainment" focussed part of the game is bring written in C or C++.
Actually, you know what, I would not be surprised, just disappointed :)
EDIT: Unless its a small indie studio, of course. In that case, do whatever works for you. Go nuts, have fun!
- flohofwoe 5y agoA fairly common way is to first implement experimental gameplay logic in a scripting- or visual-language, and once it works, extract the performance-critical parts into "proper" C++. Basically, the common lower level gameplay building blocks are written in C++, glued together by some higher level mechanism (like noodle graphs or a scripting language, and common features move into C++ as needed). Unless it's Unity, in that case, replace C++ with C#.