4 ms·
> Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same for me
by killtimeatwork 5y ago
> Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion.
Same for me. The high-fidelity of graphics promises me a realistic simulation of the world, while the gameplay immediately breaks immersion (e.g. if I punch one of the friendly NPCs in the face, they usually don't take offence and continue as if nothing happened etc. etc.). In the lo-fi games, it was clear from the beginning that the game is just a richer chess or minesweeper or mario or any other purely mechanical system and there were no pretense of realism - they were more coherent this way.
- agent008t 5y agoI think for this reason 1998-2004 was the golden age of gaming. Hardware capabilities got good enough that fairly rich 3D environments and mechanics were possible, but they were primitive enough that there was no pretense at complete realism and imagination could fill the gaps. Games were also cheap enough to produce, so novel ideas could get funded and smaller studios could make AAA games. Gaming audiences were also still small enough that you didn't have to pander to the lowest common denominator. All of the above resulted in such gems as Deus Ex, System Shock 2, Silent Hill 2, Metal Gear Solid, etc. I do not think this is nostalgia talking either - some of these games I only played for the first time recently and many years after their release.