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I have made may computer games, and have done some work on other games too. With computer games, I made XYZABCDE.ZZT, as well as others in the past. (You can p
by zzo38computer 6y ago
I have made may computer games, and have done some work on other games too.
With computer games, I made XYZABCDE.ZZT, as well as others in the past. (You can probably find XYZABCDE.ZZT in Museum of ZZT as well as in archive.org, and possibly more.) I also had done game engines (including Free Hero Mesh, now listed in Libre Game Wiki; more work continues to be done), and implementations of Z-machine in a few different programming languages (including C (ZORKMID), Glulx (GLUZMA), PostScript, JavaScript (JSZM), and I started one for Famicom (Famizork II) and for MMIX too, but neither is complete yet). I also did some DOS games in QuickBASIC.
Although I had not written many games for NES/Famicom and other old systems like that, it is something that I would like to see more of; it will then work on any computer with an emulator (as well as on a real cartridge, too), of which many are available. Most of these things are 100% public domain and source code is available for them as much as possible.
I had also started a role playing game (with paper, not computer) called Scientific Role Playing System (SciRPS for short), but didn't write much of it so far. It uses category-theory-based skill defaulting, equal or less on 3d10 for success rolls, SI units, "point-free" character definition (you can define pretty much anything that you want to do, with only a few restrictions needed for consistency (e.g. no attribute values can be positive or negative infinity, nor can Strength be less than zero, you need the GM's permission if you want your character to be king of an area that the GM has defined, and you cannot have "dependent attributes" without defining it as a power); it is meant to be very flexible), custom sub-attributes (there are basic attributes, and then you can define as many or as few subclassifications as you wish if you think the single number is not good enough; this rule is optional), and meant for any setting (realistic or unrealistic) in any time period and any kind of story. It is also 100% public domain (with the possible exception of optional artwork which can safely be removed and is not a part of the game rules), and the TeX source code is available.
I also invented some chess variants, and my brother also invented some chess variants too.
Also, in my opinion, many computer games are made too easy today, as well as some that require too much disk space for graphics and stuff and too much fancy graphics card and slow animations etc. However, there are still some games made these days that aren't.
- zzo38computer 6y agoThere is a misplaced sentence. "Most of these things are 100% public domain and source code is available for them as much as possible." should belong at the end of the previous paragraph before the one that it is written on.