2 ms·
> this applies for common patterns like per-frame memory in games Even though I went to the trouble to give a non-gamedev example... It's not about optimizati
by HexDecOctBin 5y ago
> this applies for common patterns like per-frame memory in games
Even though I went to the trouble to give a non-gamedev example...
It's not about optimization, it's about resource management, an alternative to GC or RAII.