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> It's just for games. http://taeb-nethack.blogspot.com/2009/03/predicting-and-controlling-nethacks.html http://taeb-nethack.blogspot.com/2009/03/predicting-an
by bhaak 6y ago
> It's just for games.
http://taeb-nethack.blogspot.com/2009/03/predicting-and-controlling-nethacks.html http://taeb-nethack.blogspot.com/2009/03/predicting-and-cont...
https://pellsson.github.io/ https://pellsson.github.io/
Of course, nobody is in danger because your game's random state can be deduced.
But it can disrupt online play quite a bit. Just imagine what this can mean for tournaments.
- TapamN 6y agoThat's true. I did think about mentioning this possibility, but decided not to. Another good example of predicting RNG, after a large amount of gameplay, for a non-turn-based game: https://www.youtube.com/watch?v=1hs451PfFzQ https://www.youtube.com/watch?v=1hs451PfFzQ I think in certain Pokemon games, people figured out how to predict and manipulate random encounters based on an animation in the load screen.