4 ms·
Really interesting. The examples in the PDF help sell the difference. I could see this technology being used for 2D game remasters. For example, several PS1 and
by leshokunin 5y ago
Really interesting. The examples in the PDF help sell the difference. I could see this technology being used for 2D game remasters. For example, several PS1 and Saturn eta titles suffer from being low resolution. This could provide a first pass at making the assets for a remaster. I could also see this being used in the missing community.