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That's fair. The problem is that Blender is very much a 'jack-of-all-trades' application. It tries to do everything from modeling to sculpting to texture painti
by packetslave 5y ago
That's fair. The problem is that Blender is very much a 'jack-of-all-trades' application. It tries to do everything from modeling to sculpting to texture painting to particle systems to rendering... that's something like 3-4 different commercial applications.
If someone is doing hard surface modelling in Blender, I would be shocked if they didn't have Hardops and Boxcutter (and MACHIN3Tools, but that's free). If they're doing environments or characters, maybe not (although auto-rig pro for character work is magic).
- mkaic 5y agoTotally agree. Blender does feel a little thinly-spread at times. In being ultra-flexible it's also not quite fully featured in many of its workflows. For someone like me, who just does generalist and VFX work, it's fantastic, but I could totally see where it might be lacking for a specialized application like hard-surface modeling.