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Maybe for a very specific workflow, but you don't need paid addons to be productive in general. I've put together quite a few massive projects quickly in Blende
by mkaic 6y ago
Maybe for a very specific workflow, but you don't need paid addons to be productive in general. I've put together quite a few massive projects quickly in Blender without spending a cent -- I'm sure those addons are extremely time saving for the specific use cases they're intended for, but vanilla Blender does have everything you need to get into (and even do professionally) 3D
- packetslave 6y agoThat's fair. The problem is that Blender is very much a 'jack-of-all-trades' application. It tries to do everything from modeling to sculpting to texture painting to particle systems to rendering... that's something like 3-4 different commercial applications. If someone is doing hard surface modelling in Blender, I would be shocked if they didn't have Hardops and Boxcutter (and MACHIN3Tools, but that's free). If they're doing environments or characters, maybe not (although auto-rig pro for character work is magic).
- mkaic 6y agoTotally agree. Blender does feel a little thinly-spread at times. In being ultra-flexible it's also not quite fully featured in many of its workflows. For someone like me, who just does generalist and VFX work, it's fantastic, but I could totally see where it might be lacking for a specialized application like hard-surface modeling.