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A friend of mine who spent the last 7 years as a Maya modeler (at ILM, DNEG, MPC, etc.) is now switching to Blender... for concept art. It's really taking off t
by packetslave 5y ago
A friend of mine who spent the last 7 years as a Maya modeler (at ILM, DNEG, MPC, etc.) is now switching to Blender... for concept art. It's really taking off there, since concept is outside the production pipeline and can use pretty much whatever tools they want.
Production modelling is still overwhelmingly on Maya, mostly because of the pipeline, but also because Blender has some scaling issues with production-scale models.