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Maya is preferred because it's the industry standard in VFX. Studios have invested literally years and millions of dollars building their pipelines, and ripping
by packetslave 5y ago
Maya is preferred because it's the industry standard in VFX. Studios have invested literally years and millions of dollars building their pipelines, and ripping out Maya in favor of Blender isn't going to happen, even if it saves a bunch of money on Autodesk licenses.