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In the industry, studios will have different tech stacks that make them competitive for different areas. Some will have specialized simulations software for flu
by mroche 5y ago
In the industry, studios will have different tech stacks that make them competitive for different areas. Some will have specialized simulations software for fluid dynamics, others really advanced rigging techniques that allow super realistic results faster than competing studios. A lot of it comes down to custom pipelines and integrations depending on their needs.
The off-the-shelf tools have come a long way for a lot of tasks, but studios still create really awesome in house software that in a bidding situation (VFX) can help a bit. Though to be frank the bidding process is an absolute mess.
When it comes to rendering, it all depends on the focus of the projects and the direction/needs of the studios. Though the end results may be similar, the way you get there will have varying degrees of optimization and flexibility depending what the stack is built on (besides the typical necessities of traced rendering).
Some examples:
- Pixar: Renderman
- Weta Digital: Manuka [0]
- Framestore: Freak [1]
[0] https://www.wetafx.co.nz/research-and-tech/technology/manuka/ https://www.wetafx.co.nz/research-and-tech/technology/manuka...
[1] https://web.archive.org/web/20210126083056/https://beforesandafters.com/2020/03/24/meet-freak-framestores-new-in-house-renderer/ https://web.archive.org/web/20210126083056/https://beforesan...