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Pricing is actually surprisingly cheap. I would have thought for sure one license would cost thousands, but it's only around $600. Out of the range of the avera
by nexuist 6y ago
Pricing is actually surprisingly cheap. I would have thought for sure one license would cost thousands, but it's only around $600. Out of the range of the average hobbyist obviously, but easily acquirable by any small business.
- fctorial 6y agoIt is not a standalone program. It's a rendering plugin for maya. So the total cost is > 2000$.
- neya 6y agoFor commercial or non-commercial usage?
- ptrott2017 6y agoCommercial per node. There are also maintenance licenses etc as per most other commercial renderers You can also rent 10 nodes per week fot $50 (for example rendering on multiple nodes in a small render farm) For non-commercial there is a free-non-commercial license so you can learn how to use it at no cost.
- neya 5y agoThank you for the information.
- mroche 6y agoAlso want to toss in that it is free for educational institutions as well. Just reach out to them and verify things and you can get a floating license setup with an agreed upon (iirc) number of licenses). For my university I got 100 licenses (includes 100 separate seats of Tractor, the render queue scheduler) with pretty much no effort, and it (RenderMan) was very easy to setup. Tractor is a different story...
- jhgb 6y agoRenting nodes makes sense these days? I've seen a mailing list post by I think Larry Gritz around 2000 noting that in case of serious productions, bandwidth for assets proportionate to the computational power required or provided would be infeasible for off-premises data centers.
- boulos 6y agoIt used to be a lot more expensive! IIRC, they had a per thread-ish licensing scheme for a while (maybe blocks of 4 or 8 threads?). Lots of software did in the late 2000s. Then a few years ago, to stem the tide from Arnold (which was 1000 euros per node), they lowered their price to this current $600 price point and free for academic/non-commercial. They kept MPC/Technicolor and ILM as well as many smaller shops, but the other major studios either have their own renderer (including Disney Animation!) or use Arnold.