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Blender has been converging more towards industry standard UX practices, while GIMP sticks to its tried and true idiosyncratic way of doing things. It’s good GI
by prox 6y ago
Blender has been converging more towards industry standard UX practices, while GIMP sticks to its tried and true idiosyncratic way of doing things. It’s good GIMP exists, but it’s a failure in the sense of that it remains a programmers idea of what an UI should be. GIMP could have a had a lot more uptake if it wasn’t so stubborn. Something the folks at Blender understood at some point.
Management of Blender by Ton Roosendaal has been really good.
- xedeon 6y agoTon Roosendaal has been a great steward for Blender. It has been one of the best examples on how to manage an opensource project.
- prox 6y agoI was active in Godot community (well still am) and I always pushed for a similar model, and it seems Godot is also well managed. You would wish something like this for GIMP.
- aikah 6y ago> but it’s a failure in the sense of that it remains a programmers idea of what an UI should be Exactly, but that was also the problem with Blender for 15 years too. Developers should have enough humility to let the UX design to designers and listen to them. Unfortunately, that's rarely the case according to my experience. The web sector is an anomaly in software development, because better UX translates directly into more revenue.