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Not everybody is Feynman ofcourse. You have to accept the risk that giving freedom for creativity won't end up with anything useful.
by mmcnl 6y ago
Not everybody is Feynman ofcourse. You have to accept the risk that giving freedom for creativity won't end up with anything useful.
- jmfldn 6y agoTrue. I think most people can benefit from a bit of this at least. Ie. Speaking of software engineering, at work our 10% time is for us to do as we please. A lot of good things come from that. Maybe 50% time would be too much for most though. Google's 20% is probably the maximum I'd opt for if I were a CEO.
- mmcnl 6y agoFor me setting 10% aside as "do as you please" feels like a restriction on creativity as well. It's hard to "plan" creativity. I think culture and trust is much more important than setting a number.
- jmfldn 6y agoI agree about culture and trust, both crucial in this regard. I think something like 10% time can play a part too, it at least gives people the feeling they can do what they want for a fixed period of time.
- cryptonector 6y agoThese percentages are purely aspirational. Managing software developers' time down to the single digit percentages is impossible. In reality if you're doing something in your 20% (or whatever) that turns out to be valuable, and in particular you make your management see that it's valuable, your 20% will become 80%, and if not, then your 20% will be whatever you manage to make it.
- mikro2nd 6y agoBut you'll still end up having fun. So a win, whatever the "outcome". (If such a thing matters then you're probably not at play.)