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I'm interested to know what the author thinks is the fatal flaw. In my opinion, it's a flaw that you need a sufficiently strong narrator, who is then given all
by teachingassist 6y ago
I'm interested to know what the author thinks is the fatal flaw.
In my opinion, it's a flaw that you need a sufficiently strong narrator, who is then given all the narrating work.
Exhausting ;-)
- skytreader 6y agoMy experience is different. One thing I looooovvvveeeee (I can't emphasize that enough) about Werewolf games is that it enables emergent narratives. The story writes itself, even in the one-night variant. Narrators, just write down the proper order of role callout each night. Waking one group up before another is what can spoil a game/round. I even used to not like being the narrator because I'm not in on the thrill. But knowing exactly what's happening and seeing people blunder, or take advantage of confusion, or whip up an alibi out of nowhere, is just as much a roller-coaster! There was even one time as a narrator, had one of the players been capable of reading micro-expressions, they would've had a huge leg-up from seeing my reaction to an in-game "day" event. This game is so much fun!