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Every hackerspace/makerspace has been preaching this to anyone who'll stand still long enough to listen, too. Learning and doing things together is even more po
by myself248 6y ago
Every hackerspace/makerspace has been preaching this to anyone who'll stand still long enough to listen, too. Learning and doing things together is even more powerful than just learning and doing them in general.
It's tough times right now for in-person gathering and collaboration, but as soon as it's safe to do so, you owe it to yourself to see what communities have sprung up locally, and/or start another one.
- Animats 6y agoThe maker era is over. It was over before the pandemic, after TechShop and TheShop.Build went bankrupt. What's left now as "maker spaces" are either arts and crafts clubs, or educational operations where kids are pushed through tasks to check the "Maker" box on their college resumes.
- myself248 6y agoWow, is that what's left of the landscape in your area? A few failed for-profits, and nothing of the scrappy community-based true-DIY nonprofits? That sucks, I'm sorry. And if you feel that way, surely plenty of others do as well, which means it'll be even harder for the next comer to win your (plural) attention. But I assure you, it's not so bleak everywhere. My area has seen the coming and the going of for-profit spaces as well, but the main effect they've had on the nonprofit spaces is that they burn a bunch of money on PR, attract a bunch of attention, then implode and leave their members looking for alternatives. Good for us, we're doubling our space this year! I dunno, maybe some would dismiss us as an arts-and-crafts club too. Their loss; more CNC time for me...
- bsder 6y ago> scrappy community-based true-DIY nonprofits These tend to be very hit or miss and are strongly dependent upon the quality of the people involved in them. The basic problem with shared spaces is that the equipment is always broken to a first order approximation. That's simply the nature of shared equipment. So, your space is very dependent upon having people who are very good at fixing equipment. If you are a non-profit, this basically means that you must have a core of people who are willing to donate their time for free to keep the space maintained and functioning. When those people are disappear (generally due to advanced age), the space degrades to uselessness very quickly. The primary makerspace problem is assembling that core of people and keeping it refreshed. For-profit makerspaces, on the other hand, can at least pay people to maintain the equipment. That generally gives them a leg up on the non-profit ones even though the equipment gets broken just as often.
- myself248 6y agoAll good points! I agree precisely, and have long said that a critical attribute of any volunteer-based group is having a culture that facilitates renewal of the volunteer corps, so the inevitable turnover doesn't equate to degradation. Once you have that, you can _encourage_ turnover to avert burnout, even. That's magical when it works. The for-profits around here have all gone out of business. TechShop's business model was predicated on people paying for a nearly-endless stream of basic classes for the privilege of using equipment they were already ostensibly paying for access to as part of their membership. I understand this to some degree (broken tools suck, and training helps them break a little bit less), but they extended it even to things you couldn't break if you tried ($79/$99 for the vinyl cutter SBU?!?), and I think people were rightly turned off by that. I'm sad that they're gone (it was nice to be able to send people there when they needed more hand-holding than we're able to provide), but I'm hardly surprised. Non-profits can pay staff, by the way, they just can't have investors making dividends and stuff. But yeah, we're the kind of volunteer-driven space you imagine.
- Animats 6y agoTechShop's business model... TechShop's business model was predicated on more investors coming in to fund growth, while the actual operations lost money. This didn't become clear until the financials came out during the bankruptcy lawsuits.[1] The operating problem was that the "gym model" didn't work. Gyms thrive on members who pay but don't show up too much. Flat-rate maker spaces get customers for whom it's their primary workplace, tying up the equipment all day. This reached its extreme during the Etsy period, when TechShop had 10 laser cutters making stuff all day. [1] https://blog.adafruit.com/2020/01/31/latest-bankruptcy-court-filings-for-techshop-inc-1-29-2020-techshop/ https://blog.adafruit.com/2020/01/31/latest-bankruptcy-court...
- bsder 6y ago> This reached its extreme during the Etsy period, when TechShop had 10 laser cutters making stuff all day. To be fair, anybody who has run one of these spaces knows that the lasers and the wood CNC are going to be 100% utilized. You have to set your fees and limits around that. TechShop was fine as a shop it just always seemed to be somewhat questionable in terms of business. The placement of their shops was a good example. TechShop always seemed to be in kinda expensive real estate while all the decent makerspaces I know are always in some kind of slightly grotty industrial park area.
- Animats 6y agoThe basic problem with shared spaces is that the equipment is always broken to a first order approximation. Yes. TechShop, in its prime, managed to almost keep up with maintenance. At least on the bigger machines. Hacker Dojo has "gone virtual" for now, but they may reopen. $150/month. I might rejoin. Humanmade in San Francisco is still alive, but their rates are now up to $250.00/month. They're in an expensive area.
- morganw 6y agoThere were maker spaces before TechShop (Noisebridge) that still exist and new spaces do open up, for example Maker Nexus https://www.makernexus.com/our-story https://www.makernexus.com/our-story
- mauvehaus 6y agoI'll bite: as a very traditionally trained woodworker (professionally), there's a very apparent and steep learning curve to mastering manual, traditional skills. Sharpening a plane or chisel (fundamentally the same process) requires a degree of finesse, understanding the process, and how the process achieves the desired result. And then it takes practice. Anybody who mistakenly approaches sharpening with the expectation that they're going to end up with a razor sharp chisel the first time is almost certain to be humbled. Virtually every skill has this learning curve: layout, sawing, dovetailing, carving, etc. None of these skills are hard, per se, but they take practice to learn. The modern maker movement largely sells an illusion that you can sidestep all this thanks to the involvement of computers: just 3D print your thing! Laser cut it! Or CNC router it! And then put an Arduino on it and make it do something! And you know what? All of those also have a steep learning curve. They have the illusion of accessibility, but if you want a good part off the ShopBot, you need to first be able to very precisely describe what you want to end up with, then understand what's an appropriate cutting tool for the material you want to make it out of, understand chip load, speeds, feeds, and a slew of other stuff. And the laser cutter has all of the same hurdles, but slightly different, and I've heard enough people complain about 3D printers to know the same is true there too. Oh yeah, and there are a million paths to get to g-code, all of them with their own quirks and incompatible file formats. Most people get stuck at coming up with a sufficiently precise description of the thing they want to make. If it isn't on thingiverse, it's basically impossible. Most people could learn, but they aren't looking for a hobby that requires that much effort before they see an outcome. So the population that makerspaces are trying to attract is pretty small, at least once folks realize how much effort it is to actually do anything beyond making a canned intro item. Reality, it turns out, contains a surprising amount of detail. Whether you're altering it with traditional tools or modern "maker" tools, you have to put your time in understanding it if you want to move beyond the basics and reach a level of skill and independence.
- cybervegan 6y agoWow - such negative responses. Seems like bitterness or jealousy to me. Makerspaces aren't primarily about tools but more about community and skill sharing for the good of the local community. We do things together and at my local space, we are raring to go once lock-down here in the UK eases. Our user base has basically doubled over the pandemic, and we've done loads of collaborative (but remote) projects together over the past year, including making PPE for healthcare workers, helping local groups with props for events, xmas gift drives, and member's competitions.