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You said exactly the same thing as I did. When the App Store started, the model was device-specific stores or Steam, all of them taking 30%. It was entirely unr
by kergonath 6y ago
You said exactly the same thing as I did. When the App Store started, the model was device-specific stores or Steam, all of them taking 30%. It was entirely unremarkable.
Now, is there a law saying that you are allowed to take a cut only on non-general purpose computers? Where is the line between specific- and general-purpose? Is it defined anywhere? Why would app stores selling games be meaningfully different? Is a feature phone “general purpose”? At which point did smartphones become “general purpose”? Since when the character of a device is determined by marketing (other than for the purposes of fake advertising)? Have you got any concrete examples of phones being marketed explicitly as “general-purpose computing devices” anyway?
Until there is a definite answer to these questions, the argument boils down to “I don’t like it” or “I feel it should be different”. It might make you feel good, but that point of view is unlikely to be shared with courts.
- paulryanrogers 6y agoI'm not trying to make a legal argument. Just pointing out that before the IOS store and Steam it was common to buy from producers directly or from a variety of digital markets. Which could undermine the premise that a 30% cut was typical.