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Sadly I don't know about a curriculum, but if you were interested in getting them to learn logic, perhaps you could try using GameSalad (gamesalad.com). It's su
by walru 15y ago
Sadly I don't know about a curriculum, but if you were interested in getting them to learn logic, perhaps you could try using GameSalad (gamesalad.com). It's surprisingly easy to get things up and running for just about anyone, and it's free.
- canistr 15y agoI would also highly recommend either Python or Flash. Back in my high school days, the biggest motivation for kids to learn programming was really so that we could design our own games since we had no concept of what the programming industry was all about. Flash was a great tool because it gave us the flexibility to be creative artistically but the power to learn some applications of programming. Learning reasons to use IFs and FOR loops for the purpose of making certain events in our game occur were more helpful in allowing us to grasp the programming concepts instead of presenting the dry material. Python would be another great alternative to introducing programming games for kids particularly if you use PyGame. We used Turing in high school, but I think it would be a better service to the kids that they learn a language used in the real world and that has some capabilities. If you can teach Turing to students, you can certainly teach Python.
- stevelosh 15y ago> Back in my high school days, the biggest motivation for kids to learn programming was really so that we could design our own games since we had no concept of what the programming industry was all about. +1 on this -- my first attempts at programming were with ZZT and it got me hooked. http://en.wikipedia.org/wiki/ZZT http://en.wikipedia.org/wiki/ZZT