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I love Cycles but they need to fix Eevee (still no support for particle input for instance, forced to use animation nodes for that). I never use Cycles in produ
by aikah 5y ago
I love Cycles but they need to fix Eevee (still no support for particle input for instance, forced to use animation nodes for that). I never use Cycles in production because it's too slow (by design since it's PBR), unless I can't do otherwise, but in these cases I usually just bake materials in Cycles then render with Eevee.
- valine 5y agoHave you tried the new geometry nodes? I've found them to be an excellent alternative to particles for a bunch of use cases.