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There’s Geometry Nodes now which let you write smaller procedurals that you can combine together the way you’re describing: https://docs.blender.org/manual/en/l
by haldean 5y ago
There’s Geometry Nodes now which let you write smaller procedurals that you can combine together the way you’re describing: https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html https://docs.blender.org/manual/en/latest/modeling/geometry_...
They’re extremely new (2.92 I think) so the framework is there but there aren’t many nodes yet; 2.93 introduced a whole bunch of new nodes though.
- qwertox 5y agoExcellent! The fact that there's something as basic as the Boolean Math node [1] kind of shows that this is something evolving into that direction. I will definitely look at it and search for the C-code on GitHub. Thanks. [1] https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/utilities/boolean_math.html https://docs.blender.org/manual/en/latest/modeling/geometry_... Edit: Hmm, it appears to not have a C++ API.