3 ms·
Oh and yeah the remaining glBufferData would def be on my fix-next list. Unless the tilemap changes dynamically, all those tile triangles should be grouped into
by aappleby 5y ago
Oh and yeah the remaining glBufferData would def be on my fix-next list. Unless the tilemap changes dynamically, all those tile triangles should be grouped into chunks in one "vertex atlas" and their screen position controlled by one uniform per chunk.