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I'm 200~ days into making a game/text editor hybrid (you're a tentacle monster with a magic mechanical typewriter). I've spent some effort making things accessi
by MrLeap 6y ago
I'm 200~ days into making a game/text editor hybrid (you're a tentacle monster with a magic mechanical typewriter). I've spent some effort making things accessible.
Some fun unexpected things occurred during this process. When I added controller support, it also created a kind of accidental couch co-op mode, where one person can do the typing while another moves around and handles the exploration/combat bits.
I'd love to support screen readers / do real-time text to speech transcription. Will have to research the meat and potatoes of what's involved there. Even if I can't accommodate every line item, this is a great resource!
- mwcampbell 6y ago> I'd love to support screen readers / do real-time text to speech transcription. Will have to research the meat and potatoes of what's involved there. I'd be happy to guide you in the right direction with that. What engine or GUI toolkit are you using?
- MrLeap 6y agoI'm using Unity3d. I appreciate the guidance!
- mwcampbell 6y agoThe best option I know of for Unity is this commercial plugin: https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-87935 https://assetstore.unity.com/packages/tools/gui/ui-accessibi...
- teraflop 6y agoJust curious, why do you describe that as a "commercial" plugin? The source code seems to be Apache-licensed.
- mwcampbell 6y agoMy mistake. Looks like it was open sourced sometime in the past year or so.