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The trouble is that the company may not own the rights to everything involved. This has been an issue for some companies that have tried to open up old games. S
by redwall_hp 6y ago
The trouble is that the company may not own the rights to everything involved. This has been an issue for some companies that have tried to open up old games. Sometimes you have libraries, like Bink video (infamously) that are licensed and are not compatible with open licenses. There might be issues with the game engines or with assets. e.g. it's not uncommon to have music licensed for use in the game, but the rights don't include redistributing in other forms or producing something like a soundtrack. Stock music often has licenses that allow use in something like a game or movie, but disallow redistributing the file. (That was a sticking point for Bioshock Infinite: they produced their own new arrangements of some popular songs, but didn't have more costly licensing necessary to release a soundtrack.)
- LocalH 6y agoOpensourcing the code is different from including music or graphical assets that are licensed. The Bink issue is legitimate, yes, but there's nothing stopping them from stripping copyrighted assets from the game prior to opensourcing. Harmonix's source for Guitar Hero II on PS2 would be nice to see in such a form, for example (and their engine is pretty much entirely bespoke, so no real worries about license incompatibility). Along with the necessary tools to build our own assets (that we can't already do with homebrew tools).