4 ms·
Well GPU data structures aren’t always a power of two, right? There’s more than textures. For a fact, I know vertex count (vertex shaders?) and screen sizes (fr
by tobyhinloopen 6y ago
Well GPU data structures aren’t always a power of two, right? There’s more than textures. For a fact, I know vertex count (vertex shaders?) and screen sizes (fragment shaders?) will rarely be exactly a power of two.