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> Consider that you can fall in love with those same characters and that storyline independently of the video game itself. In other words you can delineate betw
by chrisco255 6y ago
> Consider that you can fall in love with those same characters and that storyline independently of the video game itself. In other words you can delineate between the video game and the story/music/visuals.
You can pull Mario out and put him in a movie, but it's not quite the same, is it? The character was created for the medium. The original Super Mario Bros, for example: classic work of art. The music is iconic. The character animation and mechanics are a joy and clearly had a sweeping, long-lasting influence on society. You would not have had that emotional connection with a fat plumber from Brooklyn without that experience. It's inseparable from the medium.
You can also pull a character from a novel (or other art form) and put them in a video game. I just played Witcher 3 recently: A beautiful in-depth, expansive game with a gripping storyline that was pulled from a book series. Is the book series no longer art because it jumped mediums? Nonsense. The experience of reading the story and playing the story are completely different. I treaded thousands of miles in an expansive virtual landscape and played the role of Geralt as I did so. I experienced his romances, fought his battles, and shaped the story and outcome based on decisions I made in the game. And I experienced art (voice acting, cinematography, architecture, landscaping, character design, etc) that would otherwise not exist without the game as a package. It doesn't make the book any less of an art form. It's all art.
Anyways I could go on and on with examples. Clearly not all games are created equal, just as not all paintings are created equal. And they do not all fit into neat, sport-like or Pong-like categorizations.
- bitwize 6y ago> The character was created for the medium. This is literally true: Most of the salient features in Mario's visual design (cap, moustache, overalls) were intended either to make his movements readable on the primitive 8-bit character-cell-with-sprites graphical displays of the time, or to compensate for the difficulty in representing features like hair and a mouth on those displays. He is a very deliberate design within very tight constraints, and thus a marvel of character design.