3 ms·
I’m not wrong just being more specific. All three engines frustum cull by default and all three do it at the level of the complete model. I said Unity and Unrea
by meheleventyone 6y ago
I’m not wrong just being more specific. All three engines frustum cull by default and all three do it at the level of the complete model. I said Unity and Unreal don’t frustum cull at the level of the individual triangle which was the factor the person I was replying to insinuated Godot lacked.
- ganonm 6y agoApologies, misread your comment as "won't frustum cull by default".
- meheleventyone 6y agoNo worries I can see how the original could have been more clear!