2 ms·
Yes if all your walls are individual meshes and you use large slabs for the ground (not the entire map being a floor). If you're keen on this, I recommend usin
by keyle 6y ago
Yes if all your walls are individual meshes and you use large slabs for the ground (not the entire map being a floor).
If you're keen on this, I recommend using Trenchbroom for level design and the plugin that goes with it in Godot, it's pretty cool! (Qodot)
- lewispollard 6y agoThough you can use the MultiMeshInstance node or SurfaceTool API to create and combine meshes at runtime.