3 ms·
To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras,
by keyle 6y ago
To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras, especially near large objects (it renders the whole object, even if 5% of it is seen).
- onion2k 6y agoit renders the whole object, even if 5% of it is seen Do other engines cull parts of objects?
- bluefirebrand 6y agoAbsolutely. Vertex culling is a long-standing 3D engine optimization.
- kayamon 6y agoNo.
- videogreg93 6y agoGodot 4.0 will include occlusion culling actually, so there's hope.