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What issues are you having with physics? I should rephrase, what issues are you having with physics in Godot that are not in other engines? I say this because
by keyle 6y ago
What issues are you having with physics? I should rephrase, what issues are you having with physics in Godot that are not in other engines?
I say this because I've shipped physics simulation games and Godot has been the simplest most reliable engine for that.
- viceroyalbean 6y agoI'm guessing I'm doing something wrong on a basic level, but I couldn't get collision detection working between a KinematicBody and a RigidBody. In the game my character (the kinematic body) would walk into the object and it would be pushed as expected, but the kinematic body would not register collisions. I haven't played around with other engines that much so I can't comment on how they work.