4 ms·
Looking forward to checking this out. I've been playing around with some physics based ideas in Godot but had issues with collisions. Hoping that the collision
by viceroyalbean 5y ago
Looking forward to checking this out. I've been playing around with some physics based ideas in Godot but had issues with collisions. Hoping that the collision fixes mentioned in the changelog applies to what I'm doing.
I'm very impressed with the quality of Godot and its continuous improvements.
- keyle 5y agoWhat issues are you having with physics? I should rephrase, what issues are you having with physics in Godot that are not in other engines? I say this because I've shipped physics simulation games and Godot has been the simplest most reliable engine for that.
- viceroyalbean 5y agoI'm guessing I'm doing something wrong on a basic level, but I couldn't get collision detection working between a KinematicBody and a RigidBody. In the game my character (the kinematic body) would walk into the object and it would be pushed as expected, but the kinematic body would not register collisions. I haven't played around with other engines that much so I can't comment on how they work.