3 ms·
> running emulators (mobile dev) 16GiB is insufficient for mobile? iPhone SE has 3GiB and 12 has 6GiB. That is less than half your M1 RAM. How much more does t
by eatbitseveryday 6y ago
> running emulators (mobile dev)
16GiB is insufficient for mobile? iPhone SE has 3GiB and 12 has 6GiB. That is less than half your M1 RAM. How much more does the emulator consume?
- matsemann 6y agoAt least my coworker's former 16GB MBP (until he got a new one now) basically halted when the emulators were running, and he had to close lots of programs. Not strictly appdev, though, so he was then running and developing our backends locally, running some other needed services in docker, and then working on the android and ios app at the same time to match and test the changes in the backend. So basically all of my examples above, but at the same time. So not strictly necessary, but when you're used to it going back to having to work around the limitations is burdensome. People not having lots of ram seldom complain, but they don't know how much time they're wasting on an inefficient workflow.
- toomanybeersies 6y agoI'm not a mobile developer, but between docker, my IDE, Chrome, and whatever other crap I've got running on my 16 GB MBP, I'm using 14.8 GB of RAM and 20 GB of swap.
- nottorp 6y agoI'm using 25 G of ram (out of 32) right now and I only have one IDE open. When I need to run VMs as well, sky's the limit.