3 ms·
I'm certainly biased, being a game developer, but I feel this is a bit strong. Games are very complex and they're entertainment products, not safety critical ap
by Agentlien 5y ago
I'm certainly biased, being a game developer, but I feel this is a bit strong. Games are very complex and they're entertainment products, not safety critical applications.
There have been a number of high-profile releases which have been rushed out the door and haven't been in a good state until quite a while later. And that's largely an issue of rigid deadlines and crunch. But for most games I feel it's not nearly as bad as people make it out to be. I wouldn't say it's accepted either, since it seems each game plagued by frequent crashes causes an uproar. I will concede that Early Access is often a mess. It used to mean you were literally playing the game before it was deemed ready for release and targeted at only a smaller set of die-hard fans. Now, both customers and developers seem to have lost sight of that.
I've very rarely experienced crashes in modern games in my free time and when I've been tasked with analyzing reported client crashes at work they've been almost entirely due to running the game below minimum specs or crashes caused by MSI Afterburner. Clipping and physics glitches are also mainly caused by low-end hardware or other applications eating resources.
If I look at which games I've been playing actively so far this year that'd be:
Stardew Valley, Breath of the Wild, Super Meat Boy, HITMAN 2, The Last of Us Part 2, Ghost of Tsushima, Xenoblade Chronicles 2, Magic Carpet 2. Of these, the only crashes I've experiences were in the last of these, which is a DOS game from the nineties notorious for being buggy.