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They'd make a fortune by providing Discord as an in-game communications solution/integration for commonly used game engines such as Unreal/Lumberyard. Make it
by Lorin 5y ago
They'd make a fortune by providing Discord as an in-game communications solution/integration for commonly used game engines such as Unreal/Lumberyard.
Make it free up to 1000 concurrent users, then $x/MAU at plateaus /w reduced rates + $ for extras such as white labeling.
The current in-game Discord overlay is an end-user 'hack' by comparison. Games/applications are notorious for limited/locked-in communication systems and are non-trivial to implement internally. See Star Citizen's 'Spectrum' developed by Turbulent as an example of complex in-house solution.
Heck, Epic provides grants for this exact sort of development. https://www.unrealengine.com/en-US/megagrants https://www.unrealengine.com/en-US/megagrants
If anyone from Discord is reading this feel free to contact me for bizdev/implementation advice :D
- Laremere 5y ago> commonly used game engines such as Unreal/Lumberyard This is just such a bizarre statement. To exclude Unity while including Lumberyard in the condition of "commonly used game engines" makes zero sense. Unity is well known to be one of the most used game engines. Lumberyard in contrast has (according to wikipedia) has a single released game.
- Lorin 5y agoHonestly forgot about Unity - it wasn't a jab, been a long day!
- BoorishBears 5y agoSeeing as Unity has a competing product with enormous resources devoted to it for some pretty major titles... I could see why Unity wouldn't be the biggest champion of it anyways
- gsich 5y agoTeamspeak does that.
- judge2020 5y agoEh, maybe they do have some existing integration with a big customer, but they already tried this with https://discord.com/developers/docs/game-sdk/discord-voice https://discord.com/developers/docs/game-sdk/discord-voice and it doesn't seem to get any new features or updates, plus you can't submit new games to the store to use it.