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Unity made a better utilization of widescreen displays by having taskbar (dock; called launcher) moved to left but retaining notification indicators in a top pa
by forgotpwd16 6y ago
Unity made a better utilization of widescreen displays by having taskbar (dock; called launcher) moved to left but retaining notification indicators in a top panel which also functioned as integrated menu and title bar for maximized applications. (Meaning no vertical space was wasted.) The dash was also arguably more useful than the start menu. You had one single utility which looked for both programs to run and files. Also closely related to Dash, Unity offered HUD which was a way to search through menus and change system options. (HUD was similar to Humanized Enso.)
It's interesting to compare with a default XFCE4. You have a quick launcher which is pointlessly distinct from the taskbar, taskbar is at top wasting vertical space, and also maximized windows have their title and menu bar wasting even more.
Also what you mean with _traditionally designed desktop_? Unity takes inspiration from Mac OS (dock, global menu) which had a desktop-oriented metaphor and predates any popular desktop environment.