2 ms·
Actually I have a list of actions but I am not sure which one should be kind of automated and which one should be player controlled. At first, I was mostly int
by Iv 5y ago
Actually I have a list of actions but I am not sure which one should be kind of automated and which one should be player controlled.
At first, I was mostly interested in the spread of ideas and behaviors. The Player would be in the implicit role of a guiding deity, able to invest in new ideas/behaviors and in reordering priority of one tribe.
But then, there is a big list of actions that could also be in the player's control:
- Create roads/trades to facilitate exchanges of goods, with the indirect goal of also exchanging ideas
- Create trade nexus, for the same goal, and drain a whole area into a common culutural pool
- Promote one or several languages, to please/facilitate collaboration within tribes
- Promote religions
- Have sports events
- Have culturual events
- Have several type of "diplomats" (priests, doctors,
clerks, ambassadors, police officers) with selectabletraits: language, religion, ideas.
- Decide to militarize some territories or not with selected troops.
- Create research facilities
One idea behind research is that as you go, you discover ideas that, once spread, can help your entity grow without breaking up and with less efficiency loss. There would be a lot of overlap with the Civ tech tree but with less emphasis on military tech. My hope is that if done right, this should give the impression to the player that wars are just a huge waste of time and resources.
- op03 5y agoReally interesting...and big list...quite ambitious. You should get to work! :) If you are interested in the cooperation vs confrontation tradeoff maybe check out Robert Axelrods games - https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation