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Created with FrameMaker, as were many reference and user manuals in the day. The first editions of the PS and related manuals were done with FrameMaker when Fra
by drfuchs 5y ago
Created with FrameMaker, as were many reference and user manuals in the day. The first editions of the PS and related manuals were done with FrameMaker when Frame was a separate company; Adobe liked it so much, they’d bought us by the time of this third edition.
I wrote the code that outputs PostScript for a FrameMaker document; plus that which handles automatically generating the index, table of contents, list of figures, etc. Tricky back in the day that each chapter was a separate file, since large books could be too big to fit comfortably in memory all at once.
- wsh 5y agoThat’s true for the later editions, but the first (1985) editions of the red and blue books were produced using Scribe: https://www-cdf.fnal.gov/offline/PostScript/BLUEBOOK.PDF#page=242 https://www-cdf.fnal.gov/offline/PostScript/BLUEBOOK.PDF#pag...
- drfuchs 5y agoRight; Frame was still beta in 86.
- DonHopkins 5y agoFrame even implemented an OPEN LOOK version of FrameMaker for The NeWS Toolkit in PostScript! https://en.wikipedia.org/wiki/Adobe_FrameMaker https://en.wikipedia.org/wiki/Adobe_FrameMaker >Sun Microsystems and AT&T were promoting the OPEN LOOK GUI standard to win over Motif, so Sun contracted Frame Technology to implement a version of FrameMaker on their PostScript-based NeWS windowing system. The NeWS version of FrameMaker was successfully released to those customers adopting the OPEN LOOK standards. We used to call it "PainMaker", because it was "riddled with features". I used NeWS FrameMaker to write the SimCity and HyperLook manuals. That was using a desktoptop publishing app with a PostScript user interface to write PostScript documents about a PostScript programmable and rendered hypercard-like user interface system used to implement an interactive resizable zoomable multiple view PostScript user interface to a game that lets you print your cities annotated with a PostScript graphics editor on a PostScript printer! (See pages 10-12 of the SimCity manual for a summary of features and screen snapshots.) https://donhopkins.com/home/HyperLook-SimCity-Manual.pdf https://donhopkins.com/home/HyperLook-SimCity-Manual.pdf https://donhopkins.com/home/HyperLook-Manual-Part-1-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-1-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-2-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-2-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-3-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-3-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-4-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-4-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-5-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-5-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-6-of-6.pdf https://donhopkins.com/home/HyperLook-Manual-Part-6-of-6.pdf