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I don't disagree with what you say about the core experience and the danger of generalising from personal experience but there have been 14 billion app download
by Tyrannosaurs 15y ago
I don't disagree with what you say about the core experience and the danger of generalising from personal experience but there have been 14 billion app downloads. That's a lot for something which a lot of people seem to be suggesting is either irrelevant or niche.
I think what you say may have been true in the past but I do think moving forward apps are playing an increasing role, even if it is just three or four for many users.
- cageface 15y agoI suspect a lot of those 14 billion downloads are games. If my experience is at all typical then most users go through an initial frenzy of downloading "productivity" apps only to eventually erase or ignore most of them. Apple likes to tout its $2 billion in app sales but consider that's what one really big blockbuster film might make worldwide. Proportionally it's a tiny market.
- djjose 15y agoNo need to guess folks. The Nielson report from last year has plenty of data on app usage on smartphone. Games are indeed on top. EDIT: url to report: http://www.slideshare.net/zebs/nielsen-mobile-apps-whitepaper http://www.slideshare.net/zebs/nielsen-mobile-apps-whitepape...
- Tyrannosaurs 15y agoThey are on top but the nature of the numbers doesn't necessarily make the case being put forward here. Even if games were in some way irrelevant the statistic that they're on top is that 61% of smart phone owners reported using a game in the last 30 days. But that's only marginally ahead of weather apps at 55% (and the Weather Channel 3rd party app was one of the most popular apps overall), maps at 50%, social at 49% (all 3rd party). The overall picture is of a lot of people using a lot of apps, many of which are the core 10.
- Tyrannosaurs 15y agoBut why are games not relevant? The question here is about whether an app ecosystem adds significant value to a platform for end users, the nature of that value (be it entertainment, productivity or whatever) is neither here nor there. If you wish to say that $2 billion is irrelevant then we'll disagree on that (and it might be worth noting that in terms of box office receipts only one movie - Avatar - has ever made that in any case) but to put the scale in terms that relate to the mobile download market as opposed to some random unrelated market, sometime likely late this year app downloads will surpass iTunes music downloads (and to put that in context iTunes is the largest seller of music in the USA and has over 80% of the legal US music download market). That 14 billion apps equates to over 60 apps for every iOS device sold (http://www.asymco.com/2011/01/16/more-than-60-apps-have-been-downloaded-for-every-ios-device-sold/ http://www.asymco.com/2011/01/16/more-than-60-apps-have-been...). If the suggestion that most people aren't really using third party apps is true then a small but significant number of people must be downloading hundreds and hundreds of apps each. While I'm sure that some people are doing that, I'm not convinced that enough are doing it to allow for a significant installed based doing nothing at all. Personally I consider myself a prolific downloader and I don't have two hundred apps. One point of clarification which is worth noting - this figure is new app downloads, not updates. If I download Twitter then three updates that counts as one, not four. For what anecdotal evidence is worth (not much) I don't know a single iPhone or iPod touch user who doesn't download and use third party apps and that includes people inside and outside of IT ranging in age from 10 to 40.
- cageface 15y agoGames are certainly relevant but in building the business case for participating in the app market in general it's crucial to keep in mind that all these sales statistics pertain mostly to games. And while I certainly don't consider $2bn irrelevant you have to admit that the hype around app sales is currently far out of proportion to its economic significance.
- Tyrannosaurs 15y agoI've not seen any figures that suggest that they're "mostly" games - can you provide a link (the one below doesn't support mostly, it support games as the single most used but by a relatively small margin over several other categories). I'm not sure it is just hype. Digital music is considered significant yet app sales are about to outstrip downloads and there are predictions that if game downloads carry on on their current trajectory then in 10 years time Apple IS mobile gaming. And apps are an enabler for a lot of other stuff from smart phone sales (for instance that $2bn includes nothing from free apps such as Facebook and Twitter which are key for many people) to data sales to add sales (estimated at another $850m by 2014) to everything else. Sure, on it's own $2bn can be seen as relatively small beans that's not the full story for revenue that can be directly attributable to apps and there are significant indirect effects beyond that.