5 ms·
Make it a game about being a guardian angel. Set objectives for the people, a few non intrusive tools (moving cats around, blowing wind, changing light traffic
by BiteCode_dev 6y ago
Make it a game about being a guardian angel.
Set objectives for the people, a few non intrusive tools (moving cats around, blowing wind, changing light traffic), and as the angel, the player must influence the world so that objectives are reached.
- xkeysc0re 6y agoI think the game will age better if the objectives were optional and it was more like an ant farm. If the OPs model is really good, then emergent behavior will make things interesting and create a self-sustaining gameplay loop as the player explores the potential of the model.
- loloquwowndueo 6y agoIt’s called populous :)
- BiteCode_dev 6y agoI don't know how other people played populous, but I was more an asshole than an angel with my believers. Not doing what I want ? Eat this volcano !
- zabzonk 6y ago"It's A Wonderful Life"
- skocznymroczny 6y agoGhost Master is the game like you describe. Basically you summon various types of ghost, wraiths and spectres and they have special abilities like manipulating temperature, siren song to lure humans in, shriek to scare them away and others in order to manipulate the human NPCs to achieve your mission objectives.
- chongli 6y agoSounds like the game Actraiser for the SNES. A favourite from my childhood. Excellent music and graphics that really showcased the advantages of the SNES vs the NES.
- xkeysc0re 6y agoExcellent game. It was kind of like a medieval Sim City x Dark Cloud. Unfortunately the platforming portions were a bit too "floaty" for me and the next game went hard in that direction, although they did tighten up the controls.