3 ms·
"Trouble is fun" is not something I'd heard before but makes a lot of sense. Need to think about that, what sort of trouble the economy can get into and how to
by dave_sullivan 5y ago
"Trouble is fun" is not something I'd heard before but makes a lot of sense. Need to think about that, what sort of trouble the economy can get into and how to alert the player and let them fix it...
- paulryanrogers 5y agoGood stories need drama or tension. Though I'd argue games have grown to a broad spectrum, as have movies and books. And one end of the spectrum has so little interactivity it's just movement and observation, like a virtual fish bowl or "walking sim". Elaborate screen savers served this market long ago. Then games offered cheats as a form of customization outside the usual difficulty knobs, even if their original purpose was just to aid testing. Sometimes I like to watch sim games run to see what will happen 'naturally', or setup AI battles in strategy games. The best toys allow players to enjoy them however they want.
- dqpb 5y agoMaybe the players job can be to disrupt the economy. A game of sabotage.