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Yes, good point. One of the key things I'm trying to explore is the effect of automating jobs (through researched technologies which business owners then apply)
by dave_sullivan 5y ago
Yes, good point. One of the key things I'm trying to explore is the effect of automating jobs (through researched technologies which business owners then apply) and how this leads to income disparity. Basic income schemes will also come into play. So automated socialism I guess, haha.
- subw00f 5y agoInterest rates are also important, if your game has a banking system with a central bank that makes monetary policy. If agents can start businesses, or take mortgages to buy a house or a car, that would be very cool to see the impacts of that in the simulation. Also, heritage has a very important role on wealth accumulation, if there's a way to make wealth and return on capital part of the system. This whole thing is too interesting.
- shagie 5y agoGame bit... look at the game Democracy (in any of its variations) by Positech Games. You can dabble in what happens by enacting and funding laws policies. For an economics simulator, score the simulated economy on say... a dozen things. Make that into a radar plot and the overall score is the area of the plot. Now the player can do things by enacting rules that cause changes in how the AI plays the game in an attempt to maximize their score.