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First link demonstrates reading from uncleared buffered to capture screen contents - and is from Windows XP era. Second one is about running a bitcoin miner on
by reader_mode 5y ago
First link demonstrates reading from uncleared buffered to capture screen contents - and is from Windows XP era.
Second one is about running a bitcoin miner on the GPU, hypothetical memory breaches, and GPU DoS. You can stall the graphics pipeline without shaders, run a miner on CPU, and I'm going to need a demonstration of a usefull GPU memory breach with WebGL. On top of that any such breach is likely driver dependent and will only work on some specific driver/HW combination - that's such a low attack surface I doubt anyone will bother developing exploits targeting that.
I didn't bother going through third because I wasted enough time on first and second, I don't see how anything here suggest you need to sandbox shaders.
- pjmlp 5y agoUntil it eventually happens on your computer I guess.