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That's a fair take. In a sense it's is a "fingerprinting" method although I personally think fingerprinting embodies using this data to track devices between co
by slashink 5y ago
That's a fair take. In a sense it's is a "fingerprinting" method although I personally think fingerprinting embodies using this data to track devices between contexts.
If you're interested why this data was exposed in the first place, the MDN docs has good info https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_renderer_info https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug... . "Generally, the graphics driver information should only be used in edge cases to optimize your WebGL content or to debug GPU problems."
Sadly that's the reality of some of these tools. The intent was good and in many cases they are a necessity to create a web experience that works on every device. On the flip side this allows people to use this data to fingerprint.