3 ms·
Probably also explains why so many games with online components (or online-only gameplay) completely shit themselves the first weekend after launch. The servers
by ljm 6y ago
Probably also explains why so many games with online components (or online-only gameplay) completely shit themselves the first weekend after launch. The servers can't handle the load, the game is bugged to fuck, and the poor souls stuck in crunch time are stuck in firefighting mode for a while longer. At best they make it look like false exclusivity.
And it continues because as much as people complain, they are holding these game publishers and developers to the lowest possible standard.
- emodendroket 6y agoI think the model also has to contribute. If you charge a fixed price up front for a game then the infrastructure for online play is almost pure cost.