4 ms·
Maybe, but OTOH we have very efficient 3D rendering technology that we understand very well. If I had more compute, I'd want to raytrace everything in real-time
by tachyonbeam 6y ago
Maybe, but OTOH we have very efficient 3D rendering technology that we understand very well. If I had more compute, I'd want to raytrace everything in real-time, but I wouldn't feel the need to bring neural networks into the mix. A better use case of machine learning is probably to help procedurally generate the data to be rendered. It would be really neat to be able to turn a few photos of a real-world location into high quality 3D meshes with no gaps, for example.
- willis936 6y agoThis creates a realistic topography from voxels. If you could do this in realtime then you could have a game where you have the flexibility of minecraft yet the appearance of a more photorealistic game. Imagine playing a game that looked like Control except everything is destructible and constructible. It's an exciting idea.