4 ms·
At the end of the paper it says that one frame takes 10secs to render. I wonder whether one day this method will be able to render in real time (say 30fps).
by xixixao 6y ago
At the end of the paper it says that one frame takes 10secs to render. I wonder whether one day this method will be able to render in real time (say 30fps).
- Tenoke 6y agoAlmost definitely. There's many ways to optimize further with software and hardware is only getting better. I wouldn't be surprised if it's doable today with some cheating, a bit more hardware and a lot of work on optimization.
- tachyonbeam 6y agoMaybe, but OTOH we have very efficient 3D rendering technology that we understand very well. If I had more compute, I'd want to raytrace everything in real-time, but I wouldn't feel the need to bring neural networks into the mix. A better use case of machine learning is probably to help procedurally generate the data to be rendered. It would be really neat to be able to turn a few photos of a real-world location into high quality 3D meshes with no gaps, for example.
- willis936 6y agoThis creates a realistic topography from voxels. If you could do this in realtime then you could have a game where you have the flexibility of minecraft yet the appearance of a more photorealistic game. Imagine playing a game that looked like Control except everything is destructible and constructible. It's an exciting idea.